Company News: Page (1) of 1 - 08/17/05 Email this story to a friend. email article Print this page (Article printing at MyDmn.com).print page facebook
Redemption Studios Seek Walters-Storyk Design Group Boasts a full-bore design by principal architect/acoustician John Storyk (August 17, 2005)

WSDG principal architect/acoustician John Storyk, Redemption engineer Tommy Hayes, studio owner Mike Pilkin (seated). Photo by Courtney Spencer

WSDG principal architect/acoustician John Storyk, Redemption engineer Tommy Hayes, studio owner Mike Pilkin (seated).
Photo by Courtney Spencer

Engineer Mike Pilkin has opened Redemption Studios. The complex features a spacious live room geared to rock, jazz R&B and hip hop artists, and two control rooms. A is outfitted with a vintage Neve VR60 loaded 48 track desk, B, a digital room offering a Pro Tools HD3. Redemption also boasts a full-bore design by Walters-Storyk Design Group principal architect / acoustician John Storyk.

?Our original concept was a small studio designed to cater to a primarily local client base,? Pilkin says. ?This vision was upgraded dramatically when we retained WSDG.? With engineer Tommy Hayes on board as primary mixer, Redemption can offer clients the dual talents of a skilled technical wizard and talented musician (blues guitar). Hayes?s mixing credentials were confirmed early on in his career with the offer of a Project Supervisor role with SAE immediately after graduation. He later established a solid freelance career tracking and mixing rock bands and blues artists.

In addition to the Neve VR60 and Pro Tools, Redemption?s technology arsenal includes: Manley Vox Box and Massive Passive, Genelec 1038 main speakers, Quested 3208 nearfield monitors, Yamaha NS 10, Studer A827, classic Neumann U87 and matched pairs of Neumann TLM 103 and SKM 184?s, matched pairs of Shure KSM 44?s and KSM 32?s, a wide range of outboard gear and a 7 piece Taye Studio Maple drum kit with UFIP cymbals.
 


?We did a first pass build on our own, but quickly realized the value of professional design and construction,? Pilken reveals. ?John Storyk focused his ?A Team? on the project: Contractor Chris Bowman?s CHBO has built many of WSDG?s most celebrated studios. Marcy Ramos has contributed his HVAC expertise to the lion?s share of Storyk?s assignment and Judy Brown of Connectivity, one of the industry?s top wiring pros did all of the wiring (microphone panels, outboard gear, patchbays, etc.). It was amazing to watch people of this caliber do their thing. We?re also fortunate to have Gregory Davis of Audio Engineering Services on call to maintain our Neve (which he commissioned). We expect word of mouth on Redemption to be a major component in driving artists here, and we knew that quality makes the vibe.?

?Redemption has a lot going for it,? John Storyk adds. ?The rooms are handsome, comfortable, and they provide extremely accurate acoustics both in the live and mixing environments. It?s interesting to see young engineers and studio owners who are committed to doing things the right way. We?re proud to have had the opportunity to help bring this studio together.?


About The Walters-Storyk Design Group
The Walters-Storyk Design Group has designed over 1800 media production facilities in the U.S., Europe, the Far East and South America. Their credits range from the original Jimi Hendrix Electric Lady Studios in New York to recording facilities for Whitney Houston, Bob Marley, Hollywood film composer Carter Burwell, Aerosmith, Latin singer Fito Paez and Paul Winter. Corporate clients include Hoffman La Roche, The Food Network, Interlochen Public Radio, CBS and New York City?s WNET. Most recently, WSGD has completed the design for Woodstock?s new multi-million dollar Allaire Studios as well as facilities for Timbaland?s Tim Mosley, Tracy Chapman, Alicia Keys and the new Jazz At Lincoln Center performance complex. WSDG principals John Storyk, Beth Walters, and Dirk Noy lecture frequently at universities and industry events, and contribute regularly to industry publications. WSDG is a five-time winner of the prestigious TEC Award for outstanding achievement in Acoustics/Facility Design. The firm maintains offices in New York, Switzerland, Argentina, Brazil and San Francisco.

For more information visit www.wsdg.com.

 

 


Page: 1


Related Sites: Creative Mac ,   Digital Producer ,   Digital Media Designer ,   Digital Pro Sound ,   Presentation Master ,   Oceania ,   DMN Newswire ,   BN - Facilities
Related Newsletter: DMN Newsletter ,   Pixels Newsletter ,   Mac Alert Newsletter ,   Loud Newsletter ,   KNews Newsletter ,   Digital Media Net ,   DMNForums ,   Tutorial Finder ,   Review Seeker
HOT THREADS on DMN Forums
Content-type: text/html  Rss  Add to Google Reader or
Homepage    Add to My AOL  Add to Excite MIX  Subscribe in
NewsGator Online 
Real-Time - what users are saying - Right Now!
    • Re: Acid Pro 7 loops question • JohnnyRoy
    • Re: Rendering to .avi files • yigalsela
Content Insider #148 - The iGen
NO...Doesn't have a thing to do with "that" smartphone...or "that" store...or "that" tablet. It's the next generation. Kids and we mean little kids. That's what today's products are being designed for/targeted at. You happen to buy one...fine. Watch a little, little kid pick up a smartphone. He/she just uses it. They've come pre-wired and we're still trying to figure out how to IM. It's the IGen. They want it instantly. They want to use it instantly. They expect their photos, their video, their music, their stuff immediately when/where/how they want it. Read More
eBay Essential Training: Proxy Bidding
In this clip, lynda.com host Mark Abdelnour takes a look at proxy bidding. He discusses the strategy and how it works. He also discusses the maximum bid, and when to use Proxy bidding. Read More
Insider #149 - Game Demographics
The blood, gore, adrenalin challenges that were unveiled at E3 and enjoyed at ComicCon are fun to look at, easy to hold but are they really the games people want to plunk down their credit cards to own or rent time with? Seems as though the investors, the players who control the controllers have a different idea of a "good" game than the kids who develop them. While mobs of people play educational, informational, stimulating games our kid huddles in his room and mumbles "The Few, The Proud, The Gamers." Read More
Social Media #3
Part of a series of articles to plainly explain what organizations need to consider and carry out in today's social media. Read More
@ Copyright, 2010 Digital Media Online, All Rights Reserved